
Socom 2 save data Patch#
Change patch version in "r0005_crypto" and "patch_display". Do note the password key is located in the "join patched games.cds" file.Ģ. Knowing the password at this point will not help. The password key is changed in 3 locations(join game, create game, rejoin game). The rest of the password is XOR'd with a simple key.ģ. The 2nd char of the password is changed to a char that can not be typed.Ģ. Patch Key setup(this is backwards for the sake of reading left to right)Īssuming a patched game is created(ex: example password = !123456):ġ. This scanner will be idle when returning to the game lobby. This scanner is faster than the kernel scanner but is more vulnerable.
Socom 2 save data code#
Once in game(map loaded) a user memory code scanner will start. This key is always encrypted as it is the main security for patch games. When creating or joining a patch game the password key will be decrypted and overwritten. On finding an invlalid checksum the game will freeze. On LAN load the patch will start scanning functions for invalid checksums. Once LAN loads it writes all the user memory hooks. Patch kernel checks to see if SOCOM LAN is loaded. You can also try the "auto updating" ELF The included ELF source does not work on all PS2s. **NOTE: ELF is nothing more than a capsule for injecting the patch code. ELF writes Patch kernel and user memory functions. Code Designer: Needed for opening/compiling. Programs: Various programs needed to convert code quickly. debug: Debug files for generating checksums Various socom hackers - various codes, exploits, etc. Gtlcpimp - code designer 2.3, kernel hook.
